檢查
deps.Log.Debug("移動檢查", zap.String("player", player.Name),
zap.Int32("curX", curX), zap.Int32("curY", curY),
zap.Int32("destX", destX), zap.Int32("destY", destY),
zap.Int16("mapID", player.MapID),
zap.Int("heading", heading),
zap.Int("heading", int(heading)),
zap.Bool("isPassable", isPassable))
if !isPassable {
return // Block movement
}
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